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	<title>the only haven you can trust</title>
	<link>http://haven.thratchen.com</link>
	<description></description>
	<lastBuildDate>Sat, 28 Aug 2010 00:14:47 +0000</lastBuildDate>
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		<title>Resolve: House rules for a Dark Sun 4e game</title>
		<description>Resolve 
Resolve is the mechanic by which the party moves around the map, explores the terrain, and generally spends their days.  A high-level summary: for every 3 miles of travel, the party spends one point of Resolve; resting for the night restores Resolve.

Gaining Resolve  
At the start of each ...</description>
		<link>http://haven.thratchen.com/?p=50</link>
			</item>
	<item>
		<title>Wish there was something real</title>
		<description>Because I'm doing this game online, I've got a lot of time to think about issues that I'd otherwise ignore completely.  Like economics.

I'd been reading The Tao of D&D, and I basically agreed with Alexis's argument that there are serious problems with the pricing model in every edition of ...</description>
		<link>http://haven.thratchen.com/?p=48</link>
			</item>
	<item>
		<title>I&#8217;ve seen the future and it is murder</title>
		<description>I'm experimenting with running a game online, using Google Wave.  It's too early to tell whether this will be successful or not, but I've made two observations so far.

First, the format gives me a lot more ability to create detail in the setting.  I can spend time figuring ...</description>
		<link>http://haven.thratchen.com/?p=47</link>
			</item>
	<item>
		<title>Any reasonable plan</title>
		<description>When I think about Cyberpunk, I think about endless hours spent watching a group of players construct an ever more elaborate plan, a Rube Goldberg device of hacking, shooting, sneaking, ventilation shafts, and hidden cameras.  Every Cyberpunk adventure seemed to bring out the inner Danny Ocean in my players, ...</description>
		<link>http://haven.thratchen.com/?p=46</link>
			</item>
	<item>
		<title>And yet there are still no dragons</title>
		<description>I picked up a copy of Green Ronin's Dragon Age tabletop RPG.  (Disclaimer: I know Chris Pramas, the author, and several of my friends were playtesters.)  It is almost entirely good, and the handful of things I don't like about it are possibly unique to my particular demands ...</description>
		<link>http://haven.thratchen.com/?p=45</link>
			</item>
	<item>
		<title>My god, it&#8217;s full of charts</title>
		<description>I am a fan of Rolemaster.  I ran it for quite a while for relative RPG newbies, so when I see complaints that it's too complicated or too slow, I always wonder if the complainer has ever actually played or run the game, or if their comments are entirely ...</description>
		<link>http://haven.thratchen.com/?p=44</link>
			</item>
	<item>
		<title>What?!</title>
		<description>I've been reading this awesome blog and it made me realize I miss blogging.  I mean, I write things on FB all the time, but I miss the ritualized aspect of setting my random thoughts loose into a sea of (potential) strangers.  Whether those strangers actually show up ...</description>
		<link>http://haven.thratchen.com/?p=43</link>
			</item>
	<item>
		<title>There is only one tabletop gaming sin</title>
		<description>Falling asleep during a game I'm running is the only thing that will really, truly piss me off.  I'm easy.  I don't care about being OOC, I don't care about people taking breaks, I don't even really care about dice-spinning (though it's taken a lot of self-discipline to ...</description>
		<link>http://haven.thratchen.com/?p=42</link>
			</item>
	<item>
		<title>The First Rule of Fight Club</title>
		<description>Regarding the recent blowup over EA's idiotic marketing campaign for their God of War clone:

In a reply to Chrysoula's post on the topic, I describe what EA did as 'breaking the first rule of Fight Club.'  I thought I'd expand on that a little.

The truth is, regardless of the ...</description>
		<link>http://haven.thratchen.com/?p=41</link>
			</item>
	<item>
		<title>You Say You Wanted More</title>
		<description>I managed to push past some kind of game-playing wall recently, and so I've been consuming games like potato chips.  Current flavor of Pringles: Dynasty Warriors 6.

I put this game on my GameFly list about a year ago, having heard that it was like Ninety-Nine Nights.  I really ...</description>
		<link>http://haven.thratchen.com/?p=40</link>
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